pos part of GameState now
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@@ -21,7 +21,7 @@ loop1 pos depth acc
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in loop1 sim (depth - 1) acc'
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sim1 :: Pos -> (Int, Pos)
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sim1 pos = simulate board1 pos (0, 100, singleton (0,4))
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sim1 pos = simulate board1 (0, 100, pos, singleton (0,4))
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board1 :: Board
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board1 = fromList $ fmap fromList
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