renamed loop to nextRound
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@@ -32,10 +32,10 @@ type GameState =
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main :: Effect Unit
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main = do
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initInput <- parseInitInput
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loop initInput.numSites initInput.sites Nothing
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nextRound initInput.numSites initInput.sites Nothing
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loop :: Int -> Array SiteInfo -> Maybe GameState -> Effect Unit
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loop numSites siteInfo gameState = do
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nextRound :: Int -> Array SiteInfo -> Maybe GameState -> Effect Unit
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nextRound numSites siteInfo gameState = do
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input <- parseInput numSites
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error $ show input
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@@ -53,11 +53,11 @@ loop numSites siteInfo gameState = do
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, leftSide: leftSide'
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}
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let res = runState loop' gameState'
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let res = runState loop gameState'
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let state = snd res
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let val = fst res
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log $ val
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loop state.numSites (toSiteInfo <$> state.sites) (Just state)
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nextRound state.numSites (toSiteInfo <$> state.sites) (Just state)
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where
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-- combine sites with siteInfo and old state
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@@ -87,8 +87,8 @@ loop numSites siteInfo gameState = do
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, lvl
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}
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loop' :: State GameState String
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loop' = do
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loop :: State GameState String
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loop = do
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ba <- buildAll
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ta <- trainAll
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pure $ ba <> "\n" <> ta
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